Backrooms lvl 6.

#backrooms Epilepsy Warning: Video contains lots of flashing colorsFirst footage of the lowest and most dangerous backrooms level, -9223372036854775807, als...

Backrooms lvl 6. Things To Know About Backrooms lvl 6.

Level 6 là level thứ 7 của Backrooms. Mô Tả: Có rất ít thông tin về cấu trúc Level 6, bởi level hoàn toàn bị bóng tối bao phủ. Không có bất kỳ nguồn sáng nào tồn tại trong level, và các nguồn sáng khác khi đưa vào level sẽ trở nên vô dụng.Level 71. Level 71 resembles an unfinished basement deep within the backrooms. Despite not being overly dangerous at a first glance, with entities being scarce (they don't work as of release), this level can be seen as a death sentence as the only exit is into the sh4dy gr3y. However, this area of the level seems to have an exit back to the hub.The Backrooms Wiki is centered around the exploration and documentation of the Backrooms. Discover and share knowledge about levels, entities, and more! Backrooms Wiki. ... Level 1 Level 1 "A seemingly nonsensical string of letters was recently found written on a wall with an unknown substance. The letters will be provided below, and the M.E.G ...The start of level 6. Level 6, also known as ' Lights Out ', is the 7th Level of the Backrooms [REDACTED]. Described by many as pitch black darkness, the level takes on the image of a rusted, concrete-like maze, with no natural light sources present. As it was just implied, this is one of the only levels where no light sources at all work ...

The article is licensed under CC-BY-SA 2.0, excluding other content such as images, code, additional information, etc. which are licensed under the same licenses determined by their respective authors, meaning you may or may not include them in your own work.Others may share and adapt the work(e.g. translations), though it is required to credit all of the authors above including applying the ...ㅤ. Level 7, known as "Thalassophobia", is known for its vast, infinite sea that stretches indefinitely. The level is covered in a moderately dense fog, as it only allows vision of no more than a few hundred meters. The water is extremely cold, measuring 20 degrees Fahrenheit (roughly -7 degrees Celsius). The depth of the ocean is unknown, as ...

Levels are what makes up The Backrooms altogether. Levels can be diverse in shape, size, and form - certain levels may be outdoors, whereas other levels may be indoors. A level is a spatial anomaly, infinite or finite, which have strange properties differing from other levels. The most regular places within The Backrooms are it's many halls ...Level 6.3 is a sublevel of Level 6 . Description. Grainy footage of Level 6.3. It was taken sometime in 1981, though the exact date is unknown. Level 6.3 takes on the appearance of a catwalk, primarily made of metal, in a perpetually rainy environment. The catwalk also seems to have metal handrails that extend with the catwalk's direction and ...

Level 6.66, also known as " Cryophobia " resembles a large dark basement, the level is made between small rooms and extremely long and narrow corridors. The entire place is completely dark and the only source of light are small lamps found in the rooms and corridors. The state of the level is decaying and the floor, walls, and ceiling looks burnt.Backrooms - Level 6- Lights Out5/4/1998»⠀Unsafe»⠀Unstable»⠀Undetermined Entity CountLevel 6 is the 7th level of the Backrooms.backrooms found footageIF YOU W...Level 2 : Apprentice Explorer. Subscribe. 3. The Backrooms. This is my Adventure Map based on The Backrooms. I want to try to make one of the best …o.oTwitter: https://twitter.com/GeTehheTeGShopee(loja): https://www.shopee.com.br/mysticy.artesanatoInstagram: https://www.instagram.com/caynannnnnnnnnnn/Dis...Jan 14, 2023 · Level 1 - Habitable Zone (Skin-Stealers) Level 1: You will spawn in an empty garage, it is safe. Go to the far right through a red-ish door with a window. The count the car colors and remember the order (cars are read up-down, left-right. Ex: blue and green left, yellow green right, the code is blue green yellow green.)

Levels are what make up the Backrooms; they are spaces that vary in size, appearance, safety, stability, and whatever entities or anomalies are within them. Levels are documented following the clinical tone, thereby making it objective and informative. Several of them represent what is known as "Liminal Spaces," evoking an eerie feeling inside ...

Description: Level 4.4 takes the form of an abandoned, bloody office space. The source of all the extra debris is unknown, since there seems to be no extra damage to any of the walls, floor, or ceiling. You can occasionally find windows, but these windows look out to water, with the surface of the water nor the floor of it visible through these ...

Level 6.1 is a sub-level between in Level 6 and Level 7. Level 6.1, frequently referred to as "The Snackrooms," is composed of an expansive structure resembling a food court. The level is distinct in that it is one of the only existing human-made Backrooms levels; initially, it was merely a minuscule concrete platform, however, through several M.E.G. operations, it has developed into a lively ...Click here to go to the Level List. Levels are what make up the Backrooms; they are spaces that vary in size, appearance, safety, stability, and whatever entities or anomalies are within them.Levels are documented following the clinical tone, thereby making it objective and informative. Several of them represent what is known as "Liminal Spaces," …Only one Entity seems to appear in Level 64, those of which are known as 'Lurkers'.Lurkers are humanoid Entities that have a worm-like body. The height of the Entity is estimated to be normally six (6) feet tall, few reports have mentioned a Lurker to be twenty (20) feet tall, Lurkers are able to climb any surface with the Entity's large amount of legs, that being five (5) on each side. Level 6.1, also known as The Snackrooms, is a Sub-Level of Level 6 (although you do not get here from that Level) and appears to be a small bar from the 1600's with many Items that you can stock up on. There is a Typewriter on the front desk as well. Most of the furniture is wooden with some designs carved into the wood. There are also some chairs, couches and tables. The Level is also ... Get to level 4, press any button on a vending machine and noclip into the vending machine. To get to level 4, get to MEG base alpha on level 1 OR get to the hub and ask for directions. They can help you. just run around in level 6 silently, you'll trip on a wire eventually and be in the snackrooms.Level 370 is accessible through a fairly large array of other levels, as are most well-documented levels of The Backrooms. Whilst not all entrances and exits have been listed below, due to the quick rate of new entrances and exits being found rendering the current list quickly out of date, a large selection of the "main" entrances are listed below. Level 6 is the 7th Level of the Backrooms. It is widely considered to be the most dangerous Level. Level 6 has been traversed by few, and survived by fewer. Many do not set out to enter Level 6, rather stumble upon it when traveling too far into the boiler in Level 5. Only a small amount of documented information is currently available, and only 2 photographs have ever emerged. Level 6 is ...

Level 0 is the 1st level of the Backrooms, and the first level many encounter.. Description: Level 0 is a non-linear space, resembling the back rooms of a retail outlet. Similar to its previous form, all rooms in Level 0 appear uniform and share superficial features such as a yellowish wallpaper, damp carpet, and inconsistently placed fluorescent lighting.Level 6.2——霓虹迷宫生存难度:未知神秘物质未知信息未记录在案的实体 一名旅行者在被【数据删除】之前拍下的照片第6.2关,和第6关类似,都是由一系列乌漆嘛黑的房间和过道所组成的一个大型关卡。但第6关和第6.2关的唯一区别, 便是第6.2关有一点微弱的霓虹灯,霓虹灯随机地在天花板,墙上 ...Current dislike count: 572(I update every now and then)New tapeanimation help: https://www.youtube.com/channel/UCff7FlY2MoUbha_jVLKOXagsounds by vertx: https...Level 201 is the 202nd level of the Backrooms, and it seems to consist of a giant desert with a large ocean to one side and a bright city on the other. Description: This level's main area consists of a large desert of yellow and violet sand that spreads for roughly 10,000,000 kilometers squared, about 3 times the surface area of the United ...Thanks for Watching!- 🎮 Backrooms: Depths of Reality -https://www.roblox.com/games/8891436717- Time Stamps-Level -1 Location - 0:00Level -1 - 0:46Level 976 ...After you spawn, you have to go to Electrical Station first because if you go the right way, a Smiler will come after you. B-Hopping is recommended here but not required after you pass the dark area (adrenaline go brrr). To get to Level 2 Phase 2 you have to pass Level 3, 4 and 5 first. After you spawn, you have to go to Fun now because if you go the left way, a Smiler will come after you. B ...Level 20.6 is a sublevel between Level 20 (The Warehouse) and Level 21 (The Numbered Doors). However, the sublevel itself is mainly connected to the former, mainly because of the storage-themed corridors. However, the ever-so claustrophobic seem to show a slight resemblance to those of the latter. Because of its constantly shifting nature, it ...

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Level 6 is an expansive complex of indeterminate size, consisting of metallic walls, concrete floors, and complex systems of pipes. Strangely, the entirety of the level is shrouded in a complete, profound darkness, with any artificial sources of light being immediately extinguished upon entry. The absolute … See moreSub-Levels are levels with a direct connection to their parent level, but lack enough distinguishing qualities to be labeled with their number. However, sub-levels are technically not direct continuations of their parent levels; thus, they are designated as a decimal number, with the integer portion being the parent level. A. User:A4f7/Level 50.1.Level 6.1 resembles an infinite mall cafeteria, with a labyrinth of many snack bars and restaurants spread across the Level. These bars can vary in age and appearance, from modern day snack joints to bars recorded to be from as eraly as the 1600's. Entrances to these bars can be found within halls that resemble a mall set in the 1980's with many cafeteria tables and chairs in a navy blue color ...Level 332 is the 333 rd level of the Backrooms. This level is responsible for a well-known phenomenon in the Backrooms: a brass number "6" has been documented to appear on certain levels' doors, with any and all affected doors leading to Level 332. This occurrence is presumed to be completely random, and its cause is currently unknown. Hey guys this is a no commentary play through of the newly released to early access game Escape the Backrooms. In this video I will be showing you how to bea... Backrooms: how to survive it! this is the return of the series that many OG's will remember... if you want it back, let me know :)Level 5 Footages:https://ww...Level 40 is the 41st Level of the Backrooms. This Level seems to be an infinite arcade building with some fairly strange oddities. Description: Level 40 resembles a mid-to-late 1980s arcade with the various games and media you would expect in that time period. From the many signs placed around Level 40, it seems to be called "Roller Rockin' Pizza!".The Level itself holds some intricate designs ...

Proceed to head into the level and explore. First and foremost, you have to locate three beeping buttons. They will be located on walls or pillars, with a red wire descending from the ceiling above. Pressing a button will activate a nearby museum exhibit that displays one of three characters from the game, and a year below them on a plaque. Use ...

Level 16 was named after the mental institute because M.E.G. believed it was associated with the mental asylum "Clement Memorial Mental Institution," also known as "J. Barry Mental Asylum," whose name originated with the mental asylum's owner. J. Barry Mental Asylum was a tiny non-government institution for the mentally ill that opened in 1969 on …

Get to level 4, press any button on a vending machine and noclip into the vending machine. To get to level 4, get to MEG base alpha on level 1 OR get to the hub and ask for directions. They can help you. just run around in level 6 silently, you'll trip on a wire eventually and be in the snackrooms.Jan 14, 2023 · Level 1 - Habitable Zone (Skin-Stealers) Level 1: You will spawn in an empty garage, it is safe. Go to the far right through a red-ish door with a window. The count the car colors and remember the order (cars are read up-down, left-right. Ex: blue and green left, yellow green right, the code is blue green yellow green.) Level 48 has no day-night cycle and is stuck in a permanent state of sunset, with the weather being sunny. Level 48's sun has a red-yellow gradient colour and gives off 30% of the sunlight that is received on Earth at noon. This level is of tropical climate and the temperature varies from 22°C (71.6°F) to 36°C (96.8°F), depending on the ...Level 15, informally known as "Futuristic Halls," is a labyrinthine structure made of futuristic corridors.These corridors generally exude a "futuristic" aesthetic due to the association travelers create between Level 15 and the archetype of an innovative utopia that circulates in The Frontrooms.The interior features white walls that are composed of lightweight building materials, including ...Level 6, a.k.a Lights Out, is the 14th level of Escape the Backrooms. It is the darkest, "biggest", and most difficult level that has existed so far in the update. This level is thought to be a class 4 level, and this is the last difficult level in the update so far. Level 6 takes on the appearance of a giant concrete and stone complex. It is designed like a maze, yet it is completely shrouded ...Level 94 is the 95th Level of The Backrooms.. Description: Level 94 appears to be a large town, a floating castle and grass hills, but everything, has a grainy effect, as if this place was crafted. The main town is safe, with no Entities during the day. This Town has a big water fountain in the center, flowing with Almond Water.This town seems to be in the 1930's, in a stop-motion type feel.join me as I explore 100+ Backrooms levels in ONE VIDEO! I wanted to make this 10 hours, but it wouldn't fit on my PC (not enough storage) so there'll be a p...The toxic mist in Level 186 has been labeled the "Toxic Mist" due to the toxin present in it. The mist takes the appereance of a greenish, chemical odored, tasteless gas. The biological name of the toxin present in the mist as given by the documents of M.E.G. archives is "Corocotualien Hadryologic Ozosone". If someone does manage to escape to ...English. Level -399: "The Cruelest Trick Played on Man". Initially, the Backrooms were thought to be truly inescapable. Those who entered were doomed to stay here until they died, which could come in an infinite number of ways. Starvation in the City, being devoured within Level 666, the horror of one's face sloughing off as they became ...The crash could have a ripple effect throughout the industry as well. While aviation enthusiasts, mainstream media and the general public haven't held back following yesterday's se...Hey guys this is a no commentary play through of the newly released to early access game Escape the Backrooms. In this video I will be showing you how to bea...Sub-Levels are levels with a direct connection to their parent level, but lack enough distinguishing qualities to be labeled with their number. However, sub-levels are technically not direct continuations of their parent levels; thus, they are designated as a decimal number, with the integer portion being the parent level. A. User:A4f7/Level 50.1.

Recommendations [] When traversing Level 6.5, there are several recommendations one should promptly follow after entering this sub-level.. Because of the sheer intensity of Level 6.5's light, there is a noticeable difference in temperature from other levels in the Backrooms.The temperature here is consistently 95 degrees Fahrenheit exactly. Because of this, it is recommended to change into ...Level 208, whilst infinite, does contain a centre which is approximately 20-30 buildings wide from end to end, and is a square area where the buildings begin to become taller, as well as more packed together. The height of the buildings stretches from the previous minimum of seven storeys to a new minimum of at least seventeen.Level -6 is the 7th negative level of Enter The Backrooms. Level -6 is a wooden tower with the texture changing frequently. Level -6 is finite as it holds only 50 floors and spans 1,500 units in all directions. Generally speaking, Level -6 is the first level to make players descend rather than outwards, as you need to find a squared-shaped hole hidden within each floor. Level -6 is ...Instagram:https://instagram. baldurs gate 3 break oathwho are the parents of cooking with sammyi 84 road conditions boisefox fios channel number Backrooms: how to survive it! this is the return of the series that many OG's will remember... if you want it back, let me know :)Level 5 Footages:https://ww...Level 6 is the 7 th level of the Backrooms. Description. Level 6 is an expansive complex of indeterminate size, consisting of metallic walls, concrete floors, and complex systems of pipes. Strangely, the entirety of the level is shrouded in a complete, profound darkness, with any artificial sources of light being immediately extinguished upon ... persil proclean commercial actorfort gordan cyber The Beverly Room. Also known as "The Eternal Ballroom", The Beverly Room is the main hub area in Level 5. The room itself is very spacious, with many doors on all sides. The number of doors seems to be random, and one wanderer reported hundreds of doors on the walls, floor, and ceiling. The room only contains a small, fanciful table in the ... puretimewatch reviews M.E.G. Event Log 4: Type Level: December/29/2012: This Log is to keep track of the first encounters of Levels through anonymous users of multiple sites before the creation of The M.E.G. Archive Data Center. This Log will expand over time throughout The Backrooms.The Insider Trading Activity of Palisi Chapin Sarah on Markets Insider. Indices Commodities Currencies Stocks